I’m proud to announce my 4th book, entitled “Qt5 C++ GUI Programming Cookbook – Second Edition” has finally been published!
I have recently published another book with Packt Publishing, entitled “Hands-On GUI Programming with C++ and Qt5“. This is the 3rd book I’ve written so far, and hopefully the content quality is improving more this time.
If you’re using Kindle for reading ebooks, you can get this book from Amazon. Otherwise, you can get the ebook and printed copy at Packtpub. You can also get all the source files used in this book at the Github page.
I am proud to announce that I have published my very first book! The book is entitled “Building a Game with Unity and Blender” and it’s published by Packt Publishing, a well-known publisher based in Birmingham, UK.
I would like to thank all the people who helped to make this possible. Thanks again!
UPDATE: The source files are now available. Download it here.
“Application Development with Qt Creator Second Edition” is the 3rd book I reviewed for Packt Publishing. Although it’s the second edition, the contents of the book are greatly varied from its predecessor.
First off, it has more chapters compare to the first edition, bringing more contents to the readers especially topics related to Qt Quick. The book also included some pretty fun projects for readers to work on such as media player and simple paint program.
The book also covers some of the fundamental and important topics such as localization, software optimization, and debugging which are needed to develop industry-standard applications.
Let’s take a look at the chapter outline:
Getting Started with Qt Creator, shows you how to download and install Qt Creator as well as edit simple applications to test your installation.
Building Applications with Qt Creator, shows you how to compile, run, and debug your application using Qt Creator. You will learn how Qt Creator integrates with both the GNU debugger and the Microsoft console debugger to provide breakpoints, memory inspection, and other debugging help.
Designing Your Application with Qt Designer, shows you how to use the drag-and-drop GUI designer that is a part of Qt Creator to build both Qt Widget-based applications and Qt Quick applications.
Qt Foundations, takes you through the foundations of software development using Qt and also covers its support for platform-agnostic application development.
Developing Applications with Qt Widgets, shows you how to build applications using Qt Widgets that look and act like native desktop applications on the platform of your choice.
Drawing with Qt, shows the various ways you can move beyond the built-in controls in Qt and make your own drawing on the screen and other drawable entities such as image files in PNG or JPEG.
Doing More with Qt Quick, expands on what you learned about Qt Quick in the introductory chapters.
Multimedia and Qt Quick, introduces you to Qt Quick’s support for multimedia, such as audio and video playback as well as how to use a camera if it is connected.
Sensors and Qt Quick, shows you how to use the various sensors on many of the devices available today using Qt Quick.
Localizing Your Application with Qt Linguist, shows you how to manage resource strings for different locales, letting you build your application with different languages in different locales.
Optimizing Performance with Qt Creator, shows you how to use Qt Creator to examine your Qt Quick application’s runtime performance, as well as how to perform the memory profiling of your application with Valgrind, an open source diagnostic tool.
Developing Mobile Applications with Qt Creator, gives you a glimpse of the exciting arena of mobile software development and shows you how you can use what you’ve learned in this book about Qt and Qt Creator to write applications for platforms such as Google Android.
Qt Tips and Tricks, is packed with tricks for using Qt and Qt Creator that will help you use the Qt framework and the Qt Creator IDE efficiently.
You can get the book from here.