It’s been a long while since my last update. I was extremely busy for the past few months and only by now I have a little bit of spare time so I decided to work on a little side project just for fun.
I always wanted to learn OpenGL since a teen and hoped that one day I could make my own game engine that runs OpenGL. Even though I created a half-baked game engine/level editor thingy back in 2010 but I was using Irrlicht rendering engine so that doesn’t really count.
After messing around a bit with Qt 5 and OpenGL coding, I’m finally getting a pretty awesome results!! :
At the moment my prototype does the following:
- Running OpenGL 3.2 core profile and GLSL 150
- Loads OBJ files and PNG/JPEG textures
- Move, rotate, scale model
- Camera navigation (move, rotate, look at) using keyboard input
Like I said, nothing fancy yet but even this took me quite some time to get it working since I’m using Qt 5 with OpenGL. Most of the tutorials out there only teach OpenGL with SDL, GLFW, GLUT, etc. but not with Qt. The reason why I’m using Qt instead of SDL is mainly because I like the additional features in Qt such as networking, image loader, file loader, etc. which will save a ton of my time since I don’t have to reinvent the wheel, or worse, trying to integrate my project with random 3rd party libraries that may or may not compatible with each other. I had a pretty bad experience when working on my Irrlicht project back then so I’m trying to avoid that now. Also, I may want to use Qt 5 to create a level editor for this project (currently only working on the ‘core’ library) so it makes sense if I also use Qt for the core parts.
Since this is a spare time side project so I might not work on it on a regular basis and might not even finish it, who knows? That’s all for today, ciao.