Old Project – 3D Level Editor (2010)

Today I stumbled upon some old screenshots in my backup folder and I thought maybe I should post it here to remind myself how passionate I was.

This is a 3D level editor I did for my hobby game project back in 2010. The level editor was made using Qt 4 and Irrlicht engine. Some of the screenshots below are showing the editor which uses Irrlicht’s native GUI. Irrlicht’s GUI system was quite limited in term of types of widgets and functionality, which later on led me to switching all the GUI over to Qt.

Some of the features supported by the “game engine” I did back then include:
– Basic fixed function 3D rendering
– Basic collision (box collider and trigger)
– Spawn points
– Player camera and animated camera (for in-game cinematic)
– 3D sound (using irrKlang)
– Simple path finding

I made a simple game demo using the game engine and level editor I made. Unfortunately, the game wasn’t finished and I moved on doing something else. Below is the video recording I did back in 2010 showing how the game demo look like, for a competition. Spore Motions was the name of our team back then.

Hopefully I will be back into game development very soon.

3 thoughts to “Old Project – 3D Level Editor (2010)”

  1. Hey, do you still have the source code of your editor?
    I’d like to create my own – so having some sample code would be great 😉

    1. Hey there. I’ve been digging around in the backup disc and couldn’t found any of the source code, only the executables can be found. I think it’s not hard to recreate this from scratch. 😀

  2. Hi there, this weekend is pleasant for me, since this occasion i am reading
    this fantastic educational post here at my residence.

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