Building a Game with Unity and Blender

I am proud to announce that I have published my very first book! The book is entitled “Building a Game with Unity and Blender” and it’s published by Packt Publishing, a well-known publisher based in Birmingham, UK.

You can get a copy of the book directly from Packt Publishing or you can also order one from Amazon.

I would like to thank all the people who helped to make this possible. Thanks again!

UPDATE: The source files are now available. Download it here.

5 thoughts to “Building a Game with Unity and Blender”

  1. chapter 2,
    “Before we extrude the faces again, try to adjust the vertices so that the surface looks smooth so that you get a good-looking mesh from the extrusion.”
    But how?
    There must be steps are missing because I cannot see the steps to create more faces from selected four faces.

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